
TL;DR - this post discusses the coin flip game used to demonstrate the principles and benefits of small batch flow, and provides over 35 additional variations to take this deeper and further than you may have ever considered.
The humble coin flip game is a tool every agile practitioner / kanban trainer has used or experienced at some point. The ease with which it allows people to experience the benefit of small batch flow is unparalleled.
And, whilst there's a fairly standard format most commonly used, there's infinite variations on how to facilitate this in order to create depth and insights well beyond the superficial.
As with any facilitation, I encourage you to be creative and playful with the prompts and interventions you provide. To make it relevant to the context. To surface existing challenges your clients are facing. To align people on a baseline understanding of lean principles.
My preference is to play with some of the common agile anti-patterns listed below before running the normal format, so that the group can experience a broader set of challenges, and generate far richer insights.
Variations to consider before changing the batch size:
For this one have at least 2 teams running in parallel, ideally one team online (A) and one team in person (B). Allow team A to review after each round and suggest improvements, whilst team B is rushed to start again with you adding more variability in based on the options in 1-5 above.
After each round keep comparing the scores of the 2 teams and putting pressure on the team with high variability (B) to be more like Team (A)
Reflecting on, and unravelling what happened during the game should be given equal (if not more) time than running the game.
Provocative questions to ask will vary based on which variation you choose, but some tried and tested ones at the end of the standard format include:
Of course, there is no right answer to these questions, however they create space for learning to surface. The discussions that follow in the debrief are my favourite part of this activity, as they allow the team to look under the rug on how they work and what topics are triggering for the group. As a facilitator or agile coach you can soak up a bonanza of spoken and unspoken information to customise your future interventions.
Wrapping everything in a bow at the end using the 1-2-4-all Liberating structure with the invitation "Based on what we've experienced, and thinking about the way you work together, what experiments could we try?" is the final build on this to ensure the insights are discussed, internalised and taken forward in a way that's relevant to their context.
Be mindful not to suggest that if the team replicates what they experienced in the game they will achieve optimal performance. This is often not possible.
Yes, it's a simple activity that can be done in 30 minutes. But, that doesn't mean it should be.
In fact, you can easily spend a half day tailoring the variations to suit your teams context and needs. So take the time. It's worth it.
If you need to run this virtually here's: